// Light Scene Node
// (c) jimon game studio

#ifndef JEH_ILIGHTSCENENODE
#define JEH_ILIGHTSCENENODE

#include "ISceneNode.h"

namespace je
{
	namespace scene
	{
		//! Light Scene Node
		class ILightSceneNode:public je::scene::ISceneNode
		{
		public:
			//! Constructor
			ILightSceneNode(video::IRender * Render,const jeStringd & SetNodeName)
				:ISceneNode(Render,SetNodeName)
			{
			}

			//! Destructor
			virtual ~ILightSceneNode()
			{
			}
		};
	}
}

#endif
